Also, with that high Con, chanter was never the main reason to make a forced rest, despite of being the main door/body blocker in the party.Īlthough quite often I was thinking about trying a 2/18/8/18/20/12 wild orlan or pale elf instead.Ītm my godlike chanter is level 8, and I've made a few notes for myself: Boeroer explains this in his Chillfog build. With lots of passive healing + healing modifiers + Wounding Binding and plate + shield - he just doesn't die. In my current playthrough I have decided to give a 18/18/04/06/20/12 moon godlike a try. You don't need to mix in something else once you have it. On the other hand they have good AoE healing (regeneration) which works great with the above stats and makes the whole party sturdier and The Dragon Thrashed is one of the best abilities in the game. And most debuffing effects are a bit weak. That's because when you're in dire need of a crowd control effect the chanter usually hasn't build up enough phrases yet. With a shield and thick armor you can do without high RES, 10 would be enough.Ĭhanters are not the kings of debuffing. You'll also need decent PER because that influences your accuracy of your attack rolls. INT also increases the area of effect a lot. High MIG and INT are mandatory for max damage via chants because both leads to higher damage numbers. Because it combines awesome AoE damage with good sturdiness. The first approach is better for tankish chanters. That's because using invocations will trigger a recovery phase which is influenced by both DEX and armor penalty. If you want to use Invocations a lot (like debuffing with Killers froze stiff) you need low recovery which means light armor and high DEX in order to have a decent frequency. If you concentrate on damage dealing via chanting (Come Sweet Winds of Death, later Dragon Thrashed) you can dump DEX completely and wear the thickest armor.
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